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Rockstar tells Bloomberg how GTA VI got made: 4,711 staff, an LA studio for NPCs and a no-crunch pledge
In an on-record interview with Bloomberg's Jason Schreier, Rockstar's leaders describe how GTA VI was built: a staff of 4,711 across 12 offices, a Los Angeles studio set up only for NPCs, a pledge not to finish the game by crunching, and an opening for a union. The game launches on consoles November 19, 2026.
Daniela Mora